package com.codeOfDoom.Sets.Events
{
	import flash.events.Event;

	public class PauseEvent extends Event
	{
		private var _pauseState:Boolean;
		public static var TYPE:String = "PauseEvent";
		public function PauseEvent(pauseState:Boolean)
		{
			_pauseState = pauseState;
			super(TYPE);
		}
		public function get pausedState():Boolean{
			return _pauseState;
		}
		
	}
}